In halo 3 on the Covenant, I remember me and 2 other friends playing around with the time travel glitch and getting past the death barrier at one point, after killing the scarabs, no other enemies spawned on the map until we killed the prophet. I don't remember how we did it, and I think it might be a co-op only thing. I might try to see if I can replicate it.
HiipFireVerifierAugust 23 2014 at 2:45 PM ESTPosts: 555
In coop we already spawn bump into the citadel, but we only do it in ILs because it requires 2 players to get survive the bump which is really random.
On Winter Contingency, you can skip having to drive the truck and climbing the hill to the Falcon if you simply shoot it down as soon as it spawns in the truck area. As you drop down from the fields, look up and to the left to see the Falcon (now without Jun) fall from the sky, hover for a second, and fly off. A well-timed EMP shot will shoot it down in a way that it flips over when it hits the ground. You may have to shoot it again so it doesn't fly up before the pilot is ejected. I have done this several times in practice, but pulling it off in a run is somewhat challenging. As far as the amount of time it saves, I really don't know. Maybe... 5 seconds?
The strat that I test out in that video is the one that we ended up going with. This strat is still in the IL phase, as white elites have very complicated AI, and it seems the white elite in that building can spawn on either the top floor, or the bottom floor. Once we get that worked out, this could become a fullgame strat!
If you are looking to save more time, you could always try out the method on WC Auraxade mentioned. I tested it out, and I have gotten it to save at least 10 seconds. It should be relatively easy in co-op since you can have two people try to shoot it down.
Turns out the second lifeboat-area is pretty close to the first maintenance door, right above the shield! The problem is that you cant get the area to load, without going to the stairs, which closes the door behind you...
Also, if you do the trick and try to finish the level, you cant, since the blast doors lock prematurely.
Can anyone find a solution to this? Please?
Edited by Logic on December 18 2014 at 5:32 AM EST
BackflipAdminDecember 19 2014 at 10:23 AM ESTPosts: 13920
I had meant to write something similar to this in a comment on your video, but i guess i never actually posted it. That is a commonly known strat, but it's a little risky in SS runs because if one of the nades doesnt kill the aa gun on your first try, youre kinda screwed. That is what I'll do next time I IL this level, though.
BackflipAdminDecember 26 2014 at 1:02 AM ESTPosts: 13923
New idea for a driving route for the second AA gun area on TOTS. Destroying the AA gun is what spawns the enemies and allows me to advance to the next area, so that takes first priority in terms of what to trigger first.
BackflipAdminJanuary 01 2015 at 3:44 PM ESTPosts: 13924
Skype rant about another method of doing the teleport strat. Prepare yourself.
ok so [12:27:57 PM] Liam: trying to do thje original teleport strat route is insane [12:28:03 PM] Liam: to pull off in an IL [12:28:09 PM] Liam: so many things have to happen perfectly [12:28:21 PM] Liam: I'm messing around with grabbing the sniper on the way [12:28:25 PM] Liam: it seems much easier [12:28:38 PM] Liam: you dont have to trigger the phantoms when you're in any specific area [12:28:55 PM | Edited 12:29:10 PM] Liam: you dont need more than one plasma and you dont need to have any frags when you trigger the phantoms [12:29:39 PM] Liam: I'm entering the area that I shoot the two phantom drops from with a sniper nad a plasma pistol [12:29:51 PM] Liam: the elevator fight still goes perfectly fine with just and plasma pistol and a sniper [12:30:12 PM] Liam: I think its also viable to use the sniper in the elevator fight to some extent [12:30:20 PM | Edited 12:30:31 PM] Liam: but if you shoot off more than two rounds ythe dropship clears will be a bit dicy [12:31:01 PM] Liam: oh yeah also [12:31:15 PM] Liam: if you have a lot of extra sniper ammo you can shoot the turret off of the opposite dropship [12:31:27 PM] Liam: when its exiting the area it can shoot you and descope you and that sucks [12:31:40 PM | Edited 12:31:41 PM] Liam: because thats aruond when youre clearing out the last couple enemies from the other side [12:32:32 PM] Liam: the main selling point of doing it this way [12:32:41 PM] Liam: is that you have more time on your hands when youre clearing out the waves [12:33:19 PM] Liam: you have about two seconds to land two headshots then youve gotta pray that they wont flee, if you do it the original way [12:33:24 PM] Liam: so [12:33:39 PM] Liam: doing it this way, these are the random things that you have to depend on: [12:35:02 PM | Edited 12:35:36 PM] Liam: 1) this brute (http://puu.sh/dWeol/205af7b3ab.jpg) has to stand still for a little over a second after killing the civillian [12:35:21 PM] Liam: you need that time to peper him after grabbing the sniper on your way in [12:36:05 PM] Liam: 2) the brutes with spikers that come out of the opposite dropship have to land in a preferable spot [12:36:11 PM] Liam: this was the case with the other method as well [12:36:35 PM] Liam: sometimes they land in a spot where you cant headshot them, and sometimes they're completely hidden [12:37:10 PM] Liam: 3) the aforementioned brutes have to not immediately flee after dropping [12:38:11 PM] Liam: my current strategy for shooting the enemies from the opposite dropship is to kill one brute and as many grunts as possible (1-3 varying between areas that they drop in), leaving the other spiker brute alive [12:38:51 PM] Liam: what the brute that i dont shoot does cannot include immediately fleeing toward the marines [12:39:24 PM | Edited 12:40:01 PM] Liam: as long as hes still in the area after youre done clearing the enemies from the nearby dropship, hes easy to pick off, then the only enemy left in sight should be the captain with the grav hammer, who is a cinch to take out because he stands still for a long time after being dropped [12:40:16 PM] Liam: 4) marines [12:40:49 PM | Edited 12:42:43 PM] Liam: 99% of the time, there will be grunts that make it to the elevator area (not sure how many), out of sight from where youre standing [12:41:35 PM] Liam: the marines are usually pretty good about taking them out while youre clearing out the brutes, but sometimes they choke, and there isnt much you can do about it [12:41:41 PM] Liam: this was also the case with the old method [12:41:44 PM] Liam: thats basically it [12:42:06 PM] Liam: it should be obvious at this point that this probably wont ever be a fullgame strat
On Truth and Reconciliation you can easily make the elite walk into the 3rd door. His pathing seem to be set so that he always walk to that corner, and you can easily manipulate it.
Here is how you do it: 1. Walk into the room, shoot so that the enemies are alerted. 2. Locate the elite and jump down. 3. Position yourself accordingly (watch video). Try to stick by the left side of the Wraith. 4. ??? 5. Profit!
You don't wanna get to close to the elite since he will melee you.
This trick is excellent since there is no chance that the elite will die or not berserk towards you when overcharged. Sometime the elite doesn't go to the right position, but it's rare when you do it right. Good luck!
On Truth and Reconciliation you can get through the first door after killing the jackals a bit faster. This is not suited for full game runs, but maybe an IL?
Here is how you do it: 1. Kill 4-5 waves of enemies. 2. See if the 5th or 6th wave spawns at the right door (the one closest to the jackal-door). If not, tough luck... 3. Kill the enemies coming out of that door, but stay close to it, so that it stays open. 4. Stand at an angle and shoot towards the jackal door (this lures them out fairly consistently for some reason) 5. Chuck a nade at them when the door opens. 6. Run to the door further inside and continue when it opens.
On the level Two Betrayals you have to cross two bridges, both quite hard and there is a lot of triggers that has to be pressed. I don't know if this has been shown before, but there are 6 triggers on the bridges, 3 on the first bridge (covenant) and 3 on the second (flood). All of these has to be triggered, except one! The middle on on the 2nd bridge is only a music trigger, which doesn't have to be triggered.
So, we only have to trigger 2 of the triggers on the 2nd bridge, NOT the middle one.
A strat that can be done is to jump on the glass and over to the other bridge, away from all the enemies. There is still the problem that banshees attack you, and flood can hit you with their rockets, but it's not less stressful and in my opinion a bit easier.
BackflipAdminJanuary 17 2015 at 1:50 PM ESTPosts: 13934
Oh seclusive I didn't see that post. I have tried shooting the hog while its attached to the pelicana few times in the past, mostly for fun. I havent really messed with trying to get it to detach early. Did you hold down the trigger to make the GL shot EMP the hog, or did it explode on contact?
Edited by Backflip on January 17 2015 at 1:51 PM EST
BackflipAdminJanuary 28 2015 at 5:26 AM ESTPosts: 13935
I believe I have found a new strat that improves the fastest sleeping grunts area in an IL Sierra 117 Easy run. Going to try and upload a video sometime this week ill try explain it the best I can. Just about 10 feet to the left of the super difficult jump to get to a standable part of the ledge there is a small rock and a vertical crack leading up to a ledge covered in shrub. Basically run and spam jump up that vertical area and crouch to land then make the long jump to exit. Still difficult but could improve WR by a couple seconds.
I think I now what you're talking about, but I'm fairly sure it's already known I'm afraid. I think it's often called the Moose Jump because a guy called Moose found it (assuming I'm thinking of the same thing you are).
BackflipAdminMarch 08 2015 at 1:19 PM ESTPosts: 13943
In Halo 1 is it possible to shoot the Elite out of the banshee on AOTCR bridge with the banshee intact and pilot it? I ask because I have pulled it off on Halo (as in the second level) before once but the banshee wasn't able to be piloted. I can't remember what difficulty I was on when I did it, I think it was Legendary but I'm not certain.
edit: I should also mention that I used the pistol.
I took some screenshots of what I believe to be the visible feet of the elites piloting the two banshees at the start of the second level. I outlined them in red to show what I think are the feet. I'd assume that these are what you need to hit to damage the elite without damaging the banshee.