Skype rant about another method of doing the teleport strat. Prepare yourself.
ok so
[12:27:57 PM] Liam: trying to do thje original teleport strat route is insane
[12:28:03 PM] Liam: to pull off in an IL
[12:28:09 PM] Liam: so many things have to happen perfectly
[12:28:21 PM] Liam: I'm messing around with grabbing the sniper on the way
[12:28:25 PM] Liam: it seems much easier
[12:28:38 PM] Liam: you dont have to trigger the phantoms when you're in any specific area
[12:28:55 PM | Edited 12:29:10 PM] Liam: you dont need more than one plasma and you dont need to have any frags when you trigger the phantoms
[12:29:39 PM] Liam: I'm entering the area that I shoot the two phantom drops from with a sniper nad a plasma pistol
[12:29:51 PM] Liam: the elevator fight still goes perfectly fine with just and plasma pistol and a sniper
[12:30:12 PM] Liam: I think its also viable to use the sniper in the elevator fight to some extent
[12:30:20 PM | Edited 12:30:31 PM] Liam: but if you shoot off more than two rounds ythe dropship clears will be a bit dicy
[12:31:01 PM] Liam: oh yeah also
[12:31:15 PM] Liam: if you have a lot of extra sniper ammo you can shoot the turret off of the opposite dropship
[12:31:27 PM] Liam: when its exiting the area it can shoot you and descope you and that sucks
[12:31:40 PM | Edited 12:31:41 PM] Liam: because thats aruond when youre clearing out the last couple enemies from the other side
[12:32:32 PM] Liam: the main selling point of doing it this way
[12:32:41 PM] Liam: is that you have more time on your hands when youre clearing out the waves
[12:33:19 PM] Liam: you have about two seconds to land two headshots then youve gotta pray that they wont flee, if you do it the original way
[12:33:24 PM] Liam: so
[12:33:39 PM] Liam: doing it this way, these are the random things that you have to depend on:
[12:35:02 PM | Edited 12:35:36 PM] Liam: 1) this brute (
http://puu.sh/dWeol/205af7b3ab.jpg) has to stand still for a little over a second after killing the civillian
[12:35:21 PM] Liam: you need that time to peper him after grabbing the sniper on your way in
[12:36:05 PM] Liam: 2) the brutes with spikers that come out of the opposite dropship have to land in a preferable spot
[12:36:11 PM] Liam: this was the case with the other method as well
[12:36:35 PM] Liam: sometimes they land in a spot where you cant headshot them, and sometimes they're completely hidden
[12:37:10 PM] Liam: 3) the aforementioned brutes have to not immediately flee after dropping
[12:38:11 PM] Liam: my current strategy for shooting the enemies from the opposite dropship is to kill one brute and as many grunts as possible (1-3 varying between areas that they drop in), leaving the other spiker brute alive
[12:38:51 PM] Liam: what the brute that i dont shoot does cannot include immediately fleeing toward the marines
[12:39:24 PM | Edited 12:40:01 PM] Liam: as long as hes still in the area after youre done clearing the enemies from the nearby dropship, hes easy to pick off, then the only enemy left in sight should be the captain with the grav hammer, who is a cinch to take out because he stands still for a long time after being dropped
[12:40:16 PM] Liam: 4) marines
[12:40:49 PM | Edited 12:42:43 PM] Liam: 99% of the time, there will be grunts that make it to the elevator area (not sure how many), out of sight from where youre standing
[12:41:35 PM] Liam: the marines are usually pretty good about taking them out while youre clearing out the brutes, but sometimes they choke, and there isnt much you can do about it
[12:41:41 PM] Liam: this was also the case with the old method
[12:41:44 PM] Liam: thats basically it
[12:42:06 PM] Liam: it should be obvious at this point that this probably wont ever be a fullgame strat