The New Strats Thread Posted by: Chappified on 8/17/14 8:28PM EST << First | < Prev | Page 1 | Next > | Last >> Return to the Message Index Reply
  • avatar Chappified August 17 2014 at 8:28 PM EST Posts: 49 1
    Post any new strats you or others find. Doesn't matter if they're consistency-based, or are just simply faster, or are just ideas for strats/skips that haven't been tested yet.
  • avatar United States xz1mm3r August 21 2014 at 4:12 PM EST Posts: 9 2
    i have an idea for a new strat. but im sure its been tried.

    on two betrayals, in the canyon with the parallel bridges, you can jump on the glass walls at each end and jump to the next bridge. any idea if this works???
  • avatar SlidingGhost Moderator August 21 2014 at 7:13 PM EST Posts: 187 3
    Once you've walked to the end and jumped back, you'd have to backtrack to spawn enemies, which makes it slower. There's still a risk of being targeted by enemies.
    Edited by SlidingGhost on August 21 2014 at 7:29 PM EST
  • avatar United States Madog24 August 23 2014 at 11:44 AM EST Posts: 13 4
    In halo 3 on the Covenant, I remember me and 2 other friends playing around with the time travel glitch and getting past the death barrier at one point, after killing the scarabs, no other enemies spawned on the map until we killed the prophet. I don't remember how we did it, and I think it might be a co-op only thing. I might try to see if I can replicate it.
  • avatar HiipFire Moderator August 23 2014 at 2:45 PM EST Posts: 55 5
    In coop we already spawn bump into the citadel, but we only do it in ILs because it requires 2 players to get survive the bump which is really random.
  • avatar United States Auraxade August 25 2014 at 9:17 PM EST Posts: 13 6
    On Winter Contingency, you can skip having to drive the truck and climbing the hill to the Falcon if you simply shoot it down as soon as it spawns in the truck area. As you drop down from the fields, look up and to the left to see the Falcon (now without Jun) fall from the sky, hover for a second, and fly off. A well-timed EMP shot will shoot it down in a way that it flips over when it hits the ground. You may have to shoot it again so it doesn't fly up before the pilot is ejected. I have done this several times in practice, but pulling it off in a run is somewhat challenging. As far as the amount of time it saves, I really don't know. Maybe... 5 seconds?

    A film is in my file share if you want to see.
  • avatar Chappified August 28 2014 at 9:05 PM EST Posts: 49 7
  • avatar United States komakazi916 December 15 2014 at 11:59 PM EST Posts: 8 8
    Winter Contingency

    Not that anyone cares since this only works in co-op, but


    I'm not sure if this saves time.
  • avatar California (U.S. State) Backflip Admin December 16 2014 at 1:09 AM EST Posts: 140 9
    Nice finds! Also, Halodude and I have been doing Co-op very actively lately, however we have only completed one run:

    This time can still go down a great deal, even more so since you have unveiled that strat to us!

    Keep up the good work and try to communicate as much as possible
  • avatar California (U.S. State) Backflip Admin December 16 2014 at 1:38 AM EST Posts: 140 10
    Since people are posting here again, I suppose it's best if I post my recent findings for reach strats.

    I found this concussion rifle strat in the Atrium on Sword Base (, but it didn't become a viable strat until we worked out a consistent way of obtaining a concussion rifle:

    The strat that I test out in that video is the one that we ended up going with. This strat is still in the IL phase, as white elites have very complicated AI, and it seems the white elite in that building can spawn on either the top floor, or the bottom floor. Once we get that worked out, this could become a fullgame strat!
  • avatar United States komakazi916 December 16 2014 at 1:59 AM EST Posts: 8 11
    If you are looking to save more time, you could always try out the method on WC Auraxade mentioned. I tested it out, and I have gotten it to save at least 10 seconds. It should be relatively easy in co-op since you can have two people try to shoot it down.
  • avatar SlidingGhost Moderator December 16 2014 at 4:07 AM EST Posts: 187 12
    In regard to Flip's vid, this is the best case scenario: We want to have the white Elite near the switch consistently.
  • avatar California (U.S. State) Backflip Admin December 16 2014 at 10:14 AM EST Posts: 140 13
    Yep! Assuming you dont swap out the Target Locator :P

    Also, I had never thought to put the nade behind the ghost like that. Doing it your way makes it go a lot faster.
    Edited by Backflip on December 16 2014 at 12:32 PM EST
  • avatar United States Legendarylucas1 December 16 2014 at 10:25 AM EST Posts: 14 14
    On halo CE on 343, you can get one of the grunts right after the first elevator to push you into the door, where the jackals block you.
  • avatar United States 00Svo December 16 2014 at 5:16 PM EST Posts: 5 15
    You can delay the AotCR bridgefall CP on Easy on 30 and/or 60 fps by throwing a plasma. You usually get one from a grunt along the way.

    I know the CP delay isnt new but i think this is a better way of doing it. Plus it works on 60fps.
    Edited by 00Svo on December 16 2014 at 5:16 PM EST
  • avatar HiipFire Moderator December 17 2014 at 2:55 PM EST Posts: 55 16
    cool coop strat

    (not stolen from SG I swear)
  • avatar California (U.S. State) Backflip Admin December 17 2014 at 11:57 PM EST Posts: 140 17
    The strats for this area have evolved a lot over the months and this is what im going to stick with indefinitely.

    Grabbing the rockets from the marine is a bit awkward, but it makes this area more consistent.

    Edited by Backflip on December 17 2014 at 11:57 PM EST
  • avatar Sweden Logic December 18 2014 at 5:31 AM EST Posts: 49 18
    I'm guessing this has been tested at some point, but I thought of trying out shield bumping on the level PoA.


    Turns out the second lifeboat-area is pretty close to the first maintenance door, right above the shield! The problem is that you cant get the area to load, without going to the stairs, which closes the door behind you...

    Also, if you do the trick and try to finish the level, you cant, since the blast doors lock prematurely.

    Can anyone find a solution to this? Please?
    Edited by Logic on December 18 2014 at 5:32 AM EST
  • avatar United States komakazi916 December 19 2014 at 2:16 AM EST Posts: 8 19
    I'm not sure if this is a new way to do this, but I have never seen it done this way before.
  • avatar California (U.S. State) Backflip Admin December 19 2014 at 10:23 AM EST Posts: 140 20
    I had meant to write something similar to this in a comment on your video, but i guess i never actually posted it. That is a commonly known strat, but it's a little risky in SS runs because if one of the nades doesnt kill the aa gun on your first try, youre kinda screwed. That is what I'll do next time I IL this level, though.
  • avatar SlidingGhost Moderator December 20 2014 at 1:12 AM EST Posts: 187 21
    So I got a really fast Crawler tower clear on Midnight Easy a while ago, it'd be nice if we knew what the triggers were:
  • avatar SlidingGhost Moderator December 21 2014 at 5:10 PM EST Posts: 187 22
    Metro Scarab boarding methods, plus a checkpoint on the Scarab (I used to try to get it on the Scarab's deck but H2VGuy said he got it on top):
  • avatar California (U.S. State) Backflip Admin December 26 2014 at 1:02 AM EST Posts: 140 23
    New idea for a driving route for the second AA gun area on TOTS. Destroying the AA gun is what spawns the enemies and allows me to advance to the next area, so that takes first priority in terms of what to trigger first.

    Here's how it would probably look in an actual good run (first 40 seconds):
  • avatar California (U.S. State) Backflip Admin January 01 2015 at 3:44 PM EST Posts: 140 24
    Skype rant about another method of doing the teleport strat. Prepare yourself.

    ok so
    [12:27:57 PM] Liam: trying to do thje original teleport strat route is insane
    [12:28:03 PM] Liam: to pull off in an IL
    [12:28:09 PM] Liam: so many things have to happen perfectly
    [12:28:21 PM] Liam: I'm messing around with grabbing the sniper on the way
    [12:28:25 PM] Liam: it seems much easier
    [12:28:38 PM] Liam: you dont have to trigger the phantoms when you're in any specific area
    [12:28:55 PM | Edited 12:29:10 PM] Liam: you dont need more than one plasma and you dont need to have any frags when you trigger the phantoms
    [12:29:39 PM] Liam: I'm entering the area that I shoot the two phantom drops from with a sniper nad a plasma pistol
    [12:29:51 PM] Liam: the elevator fight still goes perfectly fine with just and plasma pistol and a sniper
    [12:30:12 PM] Liam: I think its also viable to use the sniper in the elevator fight to some extent
    [12:30:20 PM | Edited 12:30:31 PM] Liam: but if you shoot off more than two rounds ythe dropship clears will be a bit dicy
    [12:31:01 PM] Liam: oh yeah also
    [12:31:15 PM] Liam: if you have a lot of extra sniper ammo you can shoot the turret off of the opposite dropship
    [12:31:27 PM] Liam: when its exiting the area it can shoot you and descope you and that sucks
    [12:31:40 PM | Edited 12:31:41 PM] Liam: because thats aruond when youre clearing out the last couple enemies from the other side
    [12:32:32 PM] Liam: the main selling point of doing it this way
    [12:32:41 PM] Liam: is that you have more time on your hands when youre clearing out the waves
    [12:33:19 PM] Liam: you have about two seconds to land two headshots then youve gotta pray that they wont flee, if you do it the original way
    [12:33:24 PM] Liam: so
    [12:33:39 PM] Liam: doing it this way, these are the random things that you have to depend on:
    [12:35:02 PM | Edited 12:35:36 PM] Liam: 1) this brute ( has to stand still for a little over a second after killing the civillian
    [12:35:21 PM] Liam: you need that time to peper him after grabbing the sniper on your way in
    [12:36:05 PM] Liam: 2) the brutes with spikers that come out of the opposite dropship have to land in a preferable spot
    [12:36:11 PM] Liam: this was the case with the other method as well
    [12:36:35 PM] Liam: sometimes they land in a spot where you cant headshot them, and sometimes they're completely hidden
    [12:37:10 PM] Liam: 3) the aforementioned brutes have to not immediately flee after dropping
    [12:38:11 PM] Liam: my current strategy for shooting the enemies from the opposite dropship is to kill one brute and as many grunts as possible (1-3 varying between areas that they drop in), leaving the other spiker brute alive
    [12:38:51 PM] Liam: what the brute that i dont shoot does cannot include immediately fleeing toward the marines
    [12:39:24 PM | Edited 12:40:01 PM] Liam: as long as hes still in the area after youre done clearing the enemies from the nearby dropship, hes easy to pick off, then the only enemy left in sight should be the captain with the grav hammer, who is a cinch to take out because he stands still for a long time after being dropped
    [12:40:16 PM] Liam: 4) marines
    [12:40:49 PM | Edited 12:42:43 PM] Liam: 99% of the time, there will be grunts that make it to the elevator area (not sure how many), out of sight from where youre standing
    [12:41:35 PM] Liam: the marines are usually pretty good about taking them out while youre clearing out the brutes, but sometimes they choke, and there isnt much you can do about it
    [12:41:41 PM] Liam: this was also the case with the old method
    [12:41:44 PM] Liam: thats basically it
    [12:42:06 PM] Liam: it should be obvious at this point that this probably wont ever be a fullgame strat
  • avatar Chappified January 02 2015 at 9:23 AM EST Posts: 49 25
    the original post no longer is relevant so i had to edit it lol
    Edited by Chappified on January 08 2015 at 8:18 AM EST
  • avatar Sweden Logic January 05 2015 at 6:41 PM EST Posts: 49 26
    This only applies to Halo: CE Easy.

    On Truth and Reconciliation you can easily make the elite walk into the 3rd door. His pathing seem to be set so that he always walk to that corner, and you can easily manipulate it.

    Here is how you do it:
    1. Walk into the room, shoot so that the enemies are alerted.
    2. Locate the elite and jump down.
    3. Position yourself accordingly (watch video). Try to stick by the left side of the Wraith.
    4. ???
    5. Profit!

    A video of the positioning can be viewed here.

    You don't wanna get to close to the elite since he will melee you.

    This trick is excellent since there is no chance that the elite will die or not berserk towards you when overcharged. Sometime the elite doesn't go to the right position, but it's rare when you do it right. Good luck!
  • avatar Sweden Logic January 05 2015 at 7:28 PM EST Posts: 49 27
    This only applies to Halo: CE Easy.

    On Truth and Reconciliation you can get through the first door after killing the jackals a bit faster. This is not suited for full game runs, but maybe an IL?

    Here is how you do it:
    1. Kill 4-5 waves of enemies.
    2. See if the 5th or 6th wave spawns at the right door (the one closest to the jackal-door). If not, tough luck...
    3. Kill the enemies coming out of that door, but stay close to it, so that it stays open.
    4. Stand at an angle and shoot towards the jackal door (this lures them out fairly consistently for some reason)
    5. Chuck a nade at them when the door opens.
    6. Run to the door further inside and continue when it opens.

    A video of the trick can be viewed here.

    This will save 4-5 seconds if done perfectly, but it's a hard trick. Enjoy!
  • avatar Sweden Logic January 06 2015 at 3:34 PM EST Posts: 49 28
    This only applies to Halo: CE Legendary.

    On the level Two Betrayals you have to cross two bridges, both quite hard and there is a lot of triggers that has to be pressed. I don't know if this has been shown before, but there are 6 triggers on the bridges, 3 on the first bridge (covenant) and 3 on the second (flood). All of these has to be triggered, except one! The middle on on the 2nd bridge is only a music trigger, which doesn't have to be triggered.

    A picture of the triggers can be seen here.

    So, we only have to trigger 2 of the triggers on the 2nd bridge, NOT the middle one.

    A strat that can be done is to jump on the glass and over to the other bridge, away from all the enemies. There is still the problem that banshees attack you, and flood can hit you with their rockets, but it's not less stressful and in my opinion a bit easier.

    A video of me doing the strat can be viewed here.

    Fast strats takes around 40 seconds, slow about 1 minute. I'm not sure this is useful to the veteran runners, but I felt more confident with this strat. Tell me what you think!

    *EDIT* I now realize that the "strat" has been known for a long time. Nevermind!
    Edited by Logic on January 07 2015 at 7:29 AM EST
  • avatar United States Noobs Moderator January 11 2015 at 3:52 AM EST Posts: 64 29
    New gravemind sword fly??
  • avatar SlidingGhost Moderator January 12 2015 at 10:01 PM EST Posts: 187 30
    Gravemind is a great mission, a lot of runners have contributed to it. I hope for a Gravemind run that showcases every little thing.

    Until then, I'll just grind segments of the mission for fun. Like this one:
    Edited by SlidingGhost on January 12 2015 at 10:18 PM EST
  • avatar Australia seclusive January 14 2015 at 7:01 AM EST Posts: 1 31
    Halo reach tip of spear. You can use the grenade launcher to shoot the warthog off pelican at start and it will detach off the pelican a bit earlier (this is really inconsistent)
  • avatar Chappified January 17 2015 at 11:45 AM EST Posts: 49 32
    Welp, looks like I'm going to be doing gravemind tests tonight.
  • avatar SlidingGhost Moderator January 17 2015 at 12:54 PM EST Posts: 187 33
    Potentially spawning certain Flood on High Charity for a smooth sword cancel down the hallways:
  • avatar California (U.S. State) Backflip Admin January 17 2015 at 1:50 PM EST Posts: 140 34
    Oh seclusive I didn't see that post. I have tried shooting the hog while its attached to the pelicana few times in the past, mostly for fun. I havent really messed with trying to get it to detach early. Did you hold down the trigger to make the GL shot EMP the hog, or did it explode on contact?
    Edited by Backflip on January 17 2015 at 1:51 PM EST
  • avatar California (U.S. State) Backflip Admin January 28 2015 at 5:26 AM EST Posts: 140 35
  • avatar United States TwoWorlds February 01 2015 at 8:34 PM EST Posts: 24 36
    I found this SC trick earlier today, not sure if it's already known, but it could save a few seconds in runs.
  • avatar United Kingdom DarkDEVASTAT10N Moderator February 02 2015 at 3:46 AM EST Posts: 14 37
  • avatar SlidingGhost Moderator February 02 2015 at 7:38 AM EST Posts: 187 38
    Maybe the Shade turret destroyed it?
  • avatar SlidingGhost Moderator February 02 2015 at 7:52 AM EST Posts: 187 39
    Ok I just watched the slow mo. It was destroyed before the last shot hit it?!
  • avatar Canada ericlol February 09 2015 at 6:56 AM EST Posts: 23 40
    The shade turret never hit the shield, it was the hog. I watched that segment on repeat.
  • avatar United States pulmonarypig February 21 2015 at 3:51 PM EST Posts: 4 41
    I believe I have found a new strat that improves the fastest sleeping grunts area in an IL Sierra 117 Easy run. Going to try and upload a video sometime this week ill try explain it the best I can. Just about 10 feet to the left of the super difficult jump to get to a standable part of the ledge there is a small rock and a vertical crack leading up to a ledge covered in shrub. Basically run and spam jump up that vertical area and crouch to land then make the long jump to exit. Still difficult but could improve WR by a couple seconds.
  • avatar Chappified February 23 2015 at 1:28 PM EST Posts: 49 42
    I think I now what you're talking about, but I'm fairly sure it's already known I'm afraid. I think it's often called the Moose Jump because a guy called Moose found it (assuming I'm thinking of the same thing you are).
  • avatar California (U.S. State) Backflip Admin March 08 2015 at 1:19 PM EST Posts: 140 43

    more consistent for killing the 3 ultras at the end of lnos
  • avatar Chappified March 09 2015 at 3:32 AM EST Posts: 49 44
    Found like 6 random strats for Cortana, none are really significant changes but they give runners options I guess.

    Just some random strats for the Hell Room for easy difficulty:

    A really beginner legendary strat for everything from the Skull room to the hell room:

    A fairly difficult but somewhat consistent method for the Maze Room on legendary:
  • avatar New Zealand blahpy March 22 2015 at 12:05 AM EST Posts: 11 45
    In Halo 1 is it possible to shoot the Elite out of the banshee on AOTCR bridge with the banshee intact and pilot it? I ask because I have pulled it off on Halo (as in the second level) before once but the banshee wasn't able to be piloted. I can't remember what difficulty I was on when I did it, I think it was Legendary but I'm not certain.

    edit: I should also mention that I used the pistol.
    Edited by blahpy on March 22 2015 at 12:07 AM EST
  • avatar New Zealand blahpy March 22 2015 at 2:29 AM EST Posts: 11 46
    I took some screenshots of what I believe to be the visible feet of the elites piloting the two banshees at the start of the second level. I outlined them in red to show what I think are the feet. I'd assume that these are what you need to hit to damage the elite without damaging the banshee.

    edit: forgot to attach the album.

    edit2: If it means anything, the elite in the banshee on AOTCR bridge is blue.

    edit3: i'm an idiot, he's red
    Edited by blahpy on March 22 2015 at 3:18 AM EST
  • avatar United States Quikst3er March 25 2015 at 8:22 PM EST Posts: 49 47
    So I Was Playing Covie And Got Bored. I decided to see if i can use this box to launch. I can. I looked at the WR Run and i didn't see it. So here it is! Tell me if this is faster. .
  • avatar SlidingGhost Moderator March 26 2015 at 2:49 AM EST Posts: 187 48
    You can augment that with wobble launching:
    Edited by SlidingGhost on March 26 2015 at 7:19 AM EST
  • avatar United States Quikst3er March 26 2015 at 8:59 AM EST Posts: 49 49
    ^nice only why i did that setup is because i thought it be faster for a full game
  • avatar Infisibility April 06 2015 at 3:52 PM EST Posts: 1 50
    Not sure if this is new, but I think I found a way to have infinite camo in Co-op CE. Just get teleported while camouflaged by your co-op partner and it should never run out.

    Edit: Video for reference
    Edited by Infisibility on April 06 2015 at 7:32 PM EST
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